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News
Creating a Wikia alternative for video games in China
Yang Chen, founder of the portal Joyme.com, talked at GDC China about how he wanted to create a Wikia kind of culture for his company's games, and others.
Oct. 21, 2014
Kellee Santiago's 10-step video game production plan
"First you have an idea for your game. Second, you make that game. Third, you iterate and playtest those mechanics until they're engaging, and fourth, you launch it."
Oct. 21, 2014
It's a good time to release high-quality mobile games in China
In his GDC China talk, Rety Chen discusses how the business model that's right for you in China depends both on where the market is for your platform -- and where your company is in its lifecycle.
Oct. 21, 2014
The 'new-platform' model - an alternate path for indies
Spry Fox's entire model is built upon investing in new marketplaces, and Road Not Taken would be the first big console push for the company. That meant the game would be a big departure for the company, in multiple ways.
Oct. 20, 2014
Chinese developers need to better identify the needs of their players
"We serve the customers, that's our common goal," says Jeff Lyndon, president and co-founder of Chinese mobile game publisher iDreamSky, at GDC China today.
Oct. 20, 2014
Insomniac's engine chief shares tips on leading tech teams at GDC 2015
Engine director Mike Acton is an expert on the topic, and in his "Great Management of Technical Leads" talk at
GDC 2015
he'll lay out the entry-level expectations you need to know about.
Oct. 20, 2014
GDC Next speakers share their 'hidden gem' game recommendations
In the spirit of boosting discoverability for games of all stripes, here are just a few of the "hidden gem" titles that
GDC Next featuring ADC
speakers suggest you check out.
Oct. 20, 2014
When quality comes before making money: Developing Monument Valley
_Monument Valley_creator UsTwo is primarily a UI and design firm, working for clients. They don't usually make games. But Monument Valley, the company's third game, sold over 1 million copies.
Oct. 19, 2014
Developers of Destiny, AC Unity share lessons learned at GDC 2015
From the core engine architecture of Destiny to Ubisoft's cinematic storytelling approach to Assassin's Creed Unity, these GDC 2015 sessions will shed light on what it takes to successfully pull off a large-scale studio production.
Oct. 15, 2014
GDC Next speakers address a few failings of modern game design
Telltale Games' Caryl Shaw and developer Ara Shirinian will share lessons learned from their time in licensed and free-to-play game development at
GDC Next 2014 featuring ADC
.
Oct. 14, 2014
GDC Next debuts talks on audio for indies, social gameplay design
Uken Games' Owen Lawson and Hexany Audio creative director Richard Ludlow are coming to GDC Next this year to share tips on designing social gameplay and crafting great audio on an indie budget.
Oct. 9, 2014
GDC Next adds talks on building your community and your business
Failbetter Games (Sunless Sea) marketing manager Hannah Flynn and Powell Group CEO Jay Powell join the roster of speakers addressing the business of making games at GDC Next 2014 featuring ADC.
Oct. 7, 2014
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