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News
Twitch to start selling games through streams this spring
Streaming giant Twitch will soon become a video game retailer, with the company unveiling plans to enable the sale of games and other in-game content later this spring.
Feb. 27, 2017
Video Game Deep Cuts: The Magic TEd Drifter
This week's longform game article/video highlights include the magic of The Void, John Romero on the TEd tool, Hyper Light Drifter's charm, & much more.
Feb. 27, 2017
Reminder: Register for GDC 2017 by tomorrow to avoid paying full price!
With just over a day left until your window to register for GDC 2017 at less than full price closes, conference organizers are encouraging anyone interested in attending to
register now
!
Feb. 24, 2017
Blizzard's Overwatch lands game of the year at DICE Awards
The Academy of Interactive Arts and Sciences held its annual DICE Awards ceremony tonight, with Blizzard's Overwatch coming away as the big winner.
Feb. 24, 2017
Aftershock rises from the ashes of Kabam after Netmarble sale
Kabam has spun off its remaining assets into a new studio after the company's Vancouver wing was purchased by Netmarble
Feb. 24, 2017
Keep track of all of Gamasutra's GDC 2017 event coverage!
GDC 2017 is happening next week, and Gamasutra will have reporters at the Moscone Center in San Francisco bringing you live coverage! Stay up to date via our event coverage page.
Feb. 24, 2017
Video: 5 devs talk storytelling in the 2016 Narrative Innovation Showcase
Watch five devs take the stage at GDC 2016 to give brief ten-minute talks about the interesting and intriguing things each of them is doing in terms of storytelling in video games.
Feb. 23, 2017
Report: Disney lays off ~80 as it pulls back on supporting YouTubers
According to sources trusted by The Wall Street Journal, Disney is laying off 80 people in an effort to significantly shrink the size of its Maker Studios business.
Feb. 23, 2017
Get reliable tips about publishing your own game at 3PM EST
We're interviewing mobile developer Tim Nixon today at 3PM EST for tips on how to get your own game out into the world as a small publisher.
Feb. 22, 2017
Watch Double Fine devs work out how to make Psychonauts work in VR
"VR, it amps up the difficulty of anything," Double Fine's Tim Schafer says in a 2PP Rhombus of Ruin mini-doc. "We realized we were going to have to design puzzles that were more forgiving."
Feb. 22, 2017
When you should - and shouldn't - be making your game in VR
For Ted Price, CEO of Ratchet & Clank studio Insomniac Games, the move into VR is one fraught with challenges, but the payoff could be considerable.
Feb. 22, 2017
Check out this lineup of cool interactive spaces at GDC 2017!
GDC 2017
is next week in San Francisco! While you're planning out what to see and do, organizers want to make sure you set some time aside to check out these great interactive spaces at GDC this year.
Feb. 22, 2017
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