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News
Get a job: Be a Community & Marketing Manager for Shield Break
AAA veterans have launched the Costa Mesa-based indie venture Shield Break Studios, and they're looking for a communicative type to work as a community manager for their debut game Bierzerkers.
Nov. 30, 2015
PlayStation 4 remote play heading to PC and Mac
You'll soon be able to use Sony's Remote Play service to play PS4 games on your PC or Mac, according to Sony's Worldwide Studios president, Shuhei Yoshida.
Nov. 27, 2015
How one Unity 5 port threatened a studio's entire future
"Doing episodic development on a story-driven and graphics-heavy game with a team of ten people is a harrowing task. I wouldn’t recommend it to anyone."
Nov. 25, 2015
Get inside the minds of Tom Clancy's The Division NPCs at GDC 2016
GDC officials highlight a fresh pair of great GDC 2016 talks from the designers of Tom Clancy's The Division and a potent advocate for accessibility in game design.
Nov. 24, 2015
Payday 2 dev apologizes for microtransaction U-turn
After getting on the wrong side of fans by adding microtransactions to Payday 2, despite multiple staffers claiming that would never happen, developer Overkill has issued an apology via its Steam page.
Nov. 23, 2015
The Indian mobile game market: The next big thing?
SuperData shares a wealth of data about the next big mobile game market -- including the top-performing titles, the cost of user acquisition, and the device split, among other data.
Nov. 23, 2015
GameStop seeing downturn in Halo, Star Wars -- but is it a digital shift?
The company's most recent quarter showed surprisingly low sales for tentpole titles at the end of this year, but high digital sales may be claiming its numbers.
Nov. 23, 2015
Nvidia teams up with Stanford researchers for better VR tech
New display tech aims to persistent focus problems from VR, offering clearer and more effective visuals -- and the first products featuring the technology could ship in 2018.
Nov. 23, 2015
Afro Samurai 2 pulled from Steam and PSN, branded a failure by developer
"The game was a failure. We could not do, in good conscience, volume 2 and volume 3. So we’ve begun the [refunding] process."
Nov. 20, 2015
Now you can tinker with Nvidia's new VR game dev toolset
Graphics tech firm Nvidia has rolled out its GameWorks VR software development kits to registered developers this week after a period of alpha testing by folks at Valve, Oculus VR and Epic Games.
Nov. 19, 2015
YouTube steps in to help legally defend select videos against DMCA takedowns
YouTube is making a show of support for videos on its platform that make fair use of copyrighted material by pledging to back select creators against what it perceives to be unfair DMCA takedowns.
Nov. 19, 2015
Attend GDC 2016 and learn to avoid common game dev cognitive biases
With
GDC 2016
on the horizon, organizers are pleased to debut talks from game industry vet Don Daglow and Double Stallion cofounder Daniel Menard on how to make better F2P games while avoiding cognitive biases in your studio.
Nov. 17, 2015
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