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News
Get a job: Insomniac needs an in-house environment concept artist
"We are looking to you to create images that solve visual problems and inspire production artists, and establish style and content guidelines for the art team. We are looking at you to help be the kickstarter of the process!"
March 13, 2013
DmC, Tomb Raider, Tearaway, ESRB talks headed to GDC 2013
GDC 2013 organizers are highlighting more notable talks for its March conference, including talks on Tearaway,Tomb Raider, DmC, EA Spouse, and an international ratings system.
March 12, 2013
Does a Zynga-Yahoo! merger make sense?
Zynga shares soared Monday, after an analyst's report mentioned the social game maker was a possible candidate for a takeover -- by Yahoo!, of all companies.
March 12, 2013
God of War: Ascension: What the critics are saying
This edition of Critical Reception examines online reaction to SCEA Santa Monica's gory brawler God of War: Ascension, which reviewers describe as "a car riding in the spectacle slipstream of its predecessors, never quite able to surpass them."
March 12, 2013
Video: The struggle between game and story
"It was really embarrassing to find how often I'd look at what I'd made and just think, 'This is exactly the same shit I pan people for all the time in reviews.'" - Game journalist-turned-developer Tom Francis.
March 12, 2013
Road to the IGF: Anna Anthropy's Dys4ia
Our Road to the IGF series of interviews continues with a look at Anna Anthropy's Excellence in Narrative and Nuovo nominee Dys4ia, a poignant, personal game about hormone therapy and the self.
March 12, 2013
New ESRB rules take a cue from Hollywood
New rules released Tuesday by the Entertainment Software Ratings Board will make it easier for publishers to promote Mature-rated video games, though they now require a four-second pre-roll reminiscent of theatrical trailers.
March 12, 2013
Get a job: Harmonix is looking for a senior technical artist
"This is a rare opportunity to work on the game engine team; guiding custom tool development, establishing production pipelines, enhancing art & code communication and providing training to the art department."
March 12, 2013
A Miyamoto design pillar: Forget characters, focus on experiences
"We approach it not from, 'What is the next character?' But really, 'What is there within this structure of video games... from which we can create new play structures?'"
March 12, 2013
Call of Duty will soon have microtransactions
Activision is using its blockbuster Call of Duty first-person shooter franchise to test the waters for microtransactions on Xbox 360, with $1-$5 items currently available.
March 12, 2013
This week in video game criticism: From SimCity to Tropes vs. Women
This week, our partnership with game criticism site Critical Distance brings us picks from Katie Williams on topics including SimCity's disastrous launch, the pope as a gameplay mechanic, Anita Sarkeesian's Tropes vs. Women series, and more.
March 12, 2013
The secrets of Disgaea's decade-long success
Gamasutra speaks to Sohei Niikawa, the creator of the cult-hit strategy franchise, which marks its 10-year anniversary in 2013, about what he has done to keep reeling players in for all these years.
March 11, 2013
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