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News
Get VR game dev advice from VR veteran Jesse Schell at GDC 2017
Jesse Schell has been teaching VR game design for over a decade, and as part of the special VRDC @ GDC next year he'll be delivering a talk entitled "Lessons Learned from a Thousand Virtual Worlds."
Nov. 8, 2016
Get a job: Insomniac Games is hiring a Character Artist 2
Insomniac Games is seeking a Character Artist to create models, textures, and shaders for characters and other key assets in Burbank, CA.
Nov. 8, 2016
How Modern MMOs are Changing the Game
Today's post looks at how modern MMOs have adjusted their progression model, and the pros and cons of the new system.
Nov. 8, 2016
DOES Something Have to Give?
Amy Hennig, former creative director for Naughty Dog, says something has to give when it comes to industry work practices. She's right, and it starts with studio leaders.
Nov. 8, 2016
Balancing the sh#& out of our shmup
Getting the correct balance of any game is critical and extremely challenging. Here's how we went about doing it for 1993 Space Machine, while also touching on design. #indiegames #retrogames #amigagames #gamebalancing #gamedev #shmup #gamedesign
Nov. 8, 2016
The tug-of-war between gameplay and narrative in Call of Duty: Infinite Warfare
After working on games like The Last of Us, Taylor Kurosaki became the narrative director at Infinity Ward and set his sights on elevating Call of Duty's campaign to new heights.
Nov. 7, 2016
Nostalrius creators plan to revive their unsanctioned WoW legacy server
The team behind the unofficial legacy server is looking at ways to keep vanilla World of Warcraft up and running until Blizzard is willing to support its own pre-expansion version of the game.
Nov. 7, 2016
'Overwatch League' is Blizzard's newest eSports venture
"We're building a league that’s accessible to players and fans, sustainable, and exciting for everyone involved."
Nov. 7, 2016
DICE GM Patrick Bach stepping down after 15 years
DICE general manager Patrick Bach is stepping down after almost 15 years at the Battlefield developer.
Nov. 7, 2016
PayDay 2 publisher Starbreeze establishes new indie label
"Under the new publishing sub-label, Starbreeze aims to sign projects smaller in scope and investment to give developers an easy and quick way to reach the market."
Nov. 7, 2016
RTS studio Artillery and its debut project Atlas are no more
Artillery has closed, 3+ years after it first announced it was developing a browser-based real-time strategy game with eSports personality Sean "Day[9]" Plott in the lead design role.
Nov. 7, 2016
Valve aims to make Steam easier to sift through with 'Discovery 2.0' update
Valve today released the "Discovery Update 2.0" for Steam, revamping the platform in an effort to give users more control over what games are shown to them when they browse the Steam storefront.
Nov. 7, 2016
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