As part of a wide-ranging talk, columnist, game designer, and consultant Tadhg Kelly argued at GDC Next today that successful game design isn’t necessarily about reinventing the wheel, but rather embracing past successful game designs, extending them, and cross-pollinating with other designs. “We [game designers] like to think in the ideal and the abstract, but when the time comes to say that maybe this means game design could be expressed as templates we could use, we run for the hills,” Kelly said. He said games are actually “long past their infancy”; that successful games of the past, whether you’re talking about Tetris, Call of Duty, or Super Mario Bros., for example, have already laid the path for modern game design. “We don’t like to hear that – just like the novel, the movie, the automobile or the standing structure – there are describable ground rules for what works and doesn’t in producing successful game entertainment,” Kelly said. “Most especially, we don’t like to hear that games are long past their infancy and actually coming through their tantrum teenage years … That we, in fact, missed out — that we don’t live in the founderwork era of games,” when big innovations in games were much more frequent. Kelly said true innovation does still happen in games, just at a much slower rate than in the past. “Some of my friends tend to think that in expressing this opinion that I’m arguing solely for faster horses in a new age of motor cars,” he said. “That’s not it at all. I’m not saying there’s no room for innovation or creation in games. What I’m saying is that ‘founderworks’ discovered shapes that were successful, and often the way that modern games succeed is by finding their way back to those shapes.” Kelly said interfaces and technology continue to march forward, but design “shapes” -- or templates -- established by earlier successful game design come back again and again. That happens because they work, he argued. “We see new franchises and characters, but from a play-function perspective games maintain a remarkable consistency to prior works. We see a lot more extension rather than invention, a lot of cross-pollination rather than beginning from first principles. Like Shakespeare’s formula for sonnets, some shapes just work better than others. “If you can allow yourselves to accept that games have a history and use it rather than pretending to reinvent the wheel, you might be better able to begin projects well. The other option is to be depressed that you were born too late.” You can catch up on Gamasutra's GDC Next coverage all in one location. GDC and Gamasutra are sibling organizations under parent UBM Tech.
When it comes to game design, innovation isn't job no. 1
Nov. 3, 2014

Subscribe to our newsletter
About JikGuard.com
JikGuard.com, a high-tech security service provider focusing on game protection and anti-cheat, is committed to helping game companies solve the problem of cheats and hacks, and providing deeply integrated encryption protection solutions for games.
Top

Nintendo Switch 2 dodges tariff price increase, but accessories will experience 'price adjustments'
April 18, 2025

Mario Kart World features missions for the first time in 20 years
April 18, 2025

Removal of Unity 6 from China 'not tied' to tariffs, says Unity
April 18, 2025

Cocos Encryption: Advanced Game Protection Strategies for Cocos Engine Developers
April 17, 2025

UE Encryption: Safeguarding Unity Engine Games from Reverse Engineering
April 17, 2025
Recent

Nintendo Switch 2 dodges tariff price increase, but accessories will experience 'price adjustments'
April 18, 2025

Mario Kart World features missions for the first time in 20 years
April 18, 2025

Removal of Unity 6 from China 'not tied' to tariffs, says Unity
April 18, 2025

Cocos Encryption: Advanced Game Protection Strategies for Cocos Engine Developers
April 17, 2025

UE Encryption: Safeguarding Unity Engine Games from Reverse Engineering
April 17, 2025

Multi-Platform Encryption: Securing Game Data Across Devices
April 17, 2025

H5 Games Encryption: Securing HTML5 Game Content in the Modern Era
April 17, 2025

Dwarf Fortress has topped 1 million sales on Steam
April 17, 2025

Frostpunk 2 nears 600,000 sales after 'tough' year for developer 11 Bit Studios
April 17, 2025

Former Arkane Austin VR lead opens new studio with backing from Meta
April 17, 2025
Popular

SO File Encryption: A Crucial Solution for Game Security
April 16, 2025

Panic has paid out over $1 million to Playdate developers on Catalog
April 16, 2025

A Minecraft Movie has grossed $550 million globally in under two weeks
April 16, 2025

'A vicious cycle:' Translator unions call out Keywords for lowballing contract workers
April 16, 2025

Resource Encryption in Cocos Engine Games: Strategies and Solutions
April 15, 2025

PAK Resource Encryption: Enhancing Asset Security in Unreal Engine Games
April 15, 2025

Native Library Hardening: Securing Game Engines Against Code Injection and Reverse Engineering
April 15, 2025

How Balatro publisher Playstack delivered a marketing masterclass
April 15, 2025

Ubisoft open-sources color blindness accessibility tool Chroma
April 15, 2025

Niantic is laying off 68 employees after selling its game business for $3.5 billion
April 15, 2025
Random

Saber Interactive CEO donates $5 million for game industry institute at University of Texas
April 12, 2025

Top Benefits of DLL Files Encryption for Ultimate Game Protection
April 10, 2025

JS Script Encryption: Ultimate Protection for Cocos Engine Games
April 14, 2025

Game Lua Script Encryption: Ultimate Protection Guide for Developers
April 10, 2025

Game Lua Encryption: Safeguarding Your Game Scripts
April 9, 2025

Why Python Script Encryption Is Critical for Modern Game Protection
April 10, 2025

IL2CPP Encryption: Safeguarding Unity Game Code from Reverse Engineering
April 14, 2025

A Minecraft Movie has grossed $550 million globally in under two weeks
April 16, 2025

PAK Resource Encryption: Enhancing Asset Security in Unreal Engine Games
April 15, 2025

Ubisoft tells The Crew players they never actually owned the game
April 10, 2025
Most Views

AssetBundle Encryption: Powerful Unity Asset Protection Strategy
April 10, 2025

Why Python Script Encryption Is Critical for Modern Game Protection
April 10, 2025

Enhancing Game Security with C Code Encryption
April 10, 2025

Game Lua Script Encryption: Ultimate Protection Guide for Developers
April 10, 2025

Unreal Engine Encryption: Safeguarding Game Assets and Communications
April 10, 2025

Ubisoft tells The Crew players they never actually owned the game
April 10, 2025

Industry veterans establish Onibi to create the 'most accessible UGC open world' ever
April 10, 2025

Game Lua Encryption: Safeguarding Your Game Scripts
April 9, 2025

Game Code Encryption: How to Protect Your Game from Reverse Engineering
April 9, 2025

Anti-Cheat FAQ: Best Anti-Cheat in Game for Ultimate Fair Play
April 9, 2025