This week, our partnership with game criticism site Critical Distance brings us picks from Johnny Kilhefner on topics ranging from black and queer representation in games to what it means if Mass Effect's Commander Shepard was originally a woman.
Reference This
Our own Mark Filipowich likes Brendan Keogh’s book Killing is Harmless more than Spec-Ops: The Line even though it’s totally Coppola’s seminal film Apocalypse Now and by extension Joseph Conrad’s Heart of Darkness novel.
Wait, that's it for this section? OK, moving on!
Identity Report
Jessica Conditt offers a multi-faceted look at the representation of black gamers, from the troubling lack of prominent black voices…
"The games industry is hurting badly as a creative medium in terms of diverse voices," Treachery in Beatdown City developer Shawn Alexander Allen told me. "We don't see many prominent black or Latino (or really any other minority populace) representation in protagonists, critics, marketing or creators. I mention prominent because while many other cultural forms like music, movies and writing have a dearth of black voices, they at least have people who are out there making their culture better at all levels and are very visible."
…to the disheartening lack of positive black characters in games:
These virtual worlds tend to reflect the white male majority found in their development and audience, meaning representation of black characters in games is also anemic. A 2002 study from the Kaiser Family Foundation found that 56 percent of human characters depicted in games were white, and 22 percent were black – but 87 percent of all human heroes in games were white. The seven top-selling games specifically designed for children starred only white human characters, the report read. A separate study from University of Southern California Professor Dmitri Williams in 2011 studied 150 games across all platforms and ratings, and found that 10.7 percent of characters were black, though they were mainly athletes and gangsters.
Over at IGN, Jesse Matheson discusses a project in an isolated mining town in Western Australia providing indigenous youth a digital space to preserve their cultural identity.
Gil_Almogi of Game Revolution looks at the dating sim Coming Out on Top:
The player character cannot be changed, so very much like the majority of video games, you can only play as a conventionally attractive, white, cisgender man. Although this was as advertised, it leads to an awkward moment when the player utters, “I’m not racist, but…” Thankfully, this doesn’t segue into terse conversation with either of the men of color in the game, but I couldn’t help but feel this could just not have been a thing. Later, when Jed is thrown a racist remark and physically threatened by a random person, it drives home the idea of the privileges white, gay men experience that their brethren of color do not benefit from.
Robert Yang’s Succulent makes for a particularly tasty social commentary for Jess Joho to deconstruct gay male culture:
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