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News
Raph Koster wants developers to get back to 'the game of making games'
Veteran game designer Raph Koster thinks there's a lot of room to explore what "fun" is in game design.
April 26, 2024
How the small team behind Against the Storm kept scope in check
Determined to keep from overscoping on Against the Storm, developer Eremite Games built a practical process to predict how long it would take to make the "Rainpunk" citybuilder.
April 25, 2024
How to build branching narrative without breaking the bank
Freelance game writer and narrative designer Nessa Cannon wants devs to know they can craft meaningful narrative choices without overscoping.
April 12, 2024
Epic execs say IP holders don't care about Fortnite, but they really want its ecosystem
Epic CTO Kim Libreri and EVP Saxs Persson explain why the likes of Lego, Disney, and more are flocking to Fortnite.
April 12, 2024
What the game industry must do to prevent occupational burnout
Game industry working conditions are improving, but occupational burnout still runs amok. Studios and workers have the power to slow it down.
April 11, 2024
One subtle change brought Star Wars: Jedi Survivor's 'Dark Side moment' to life
Subtle changes to Star Wars: Jedi Survivor's Force meter made Cal Kestis' brush with the Dark Side more impactful.
April 5, 2024
Unity sees WebGPU as a growing market for game development
According to Unity, games that can be played "instantly" present new possibilities for game developers.
April 2, 2024
GDC’s Experimental Game Workshop shows off a litany of innovative and interesting titles
In an industry often criticized for a lack of innovation, this year's Experimental Games Workshop showed that the spirit of creativity is alive and well in the medium.
March 29, 2024
Creator of Tetris reveals his 'cerebral' unreleased sequel called Tetris Reversed
Alexey Pajitnov revealed at GDC 2024 why his unreleased sequel never went beyond the prototype phase.
March 29, 2024
Why is Black hair so difficult for video games to get right? This 3D artist explains
Tallgran CEO Isaac Olander breaks down the challenges of having proper representation in games, and what developers can do to add authenticity.
March 29, 2024
IGF 2024 Winners on creating Venba, Rhythm Doctor, and more
Delivering design insights, inspirations, and challenges from this year's IGF winning teams.
March 29, 2024
Jordan Mechner recounts the tale of creating Karateka from home
Preeminent game developer Jordan Mechner created Karateka as a college student in an age where there were mostly no rules about how to create a video game, let alone one that became such a touchstone for the medium to come.
March 29, 2024
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