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Build Engineer, Telltale Games
Location: San Rafael, California
Telltale’s Build Engineering group is responsible for managing build and distribution systems for episodic games on the Xbox One, Xbox 360, PlayStation 3, PlayStation 4, iOS, PC, Mac and Android platforms. Working in a small group and communicating with production, QA, and core technology, they ensure accurate, platform tuned, and stable management of builds for the studio. The build engineer wears many hats; diagnosing bugs, building automated processes, and reviewing content for platform fidelity. It’s a great position to expand your knowledge of platforms, engine development and impact every game that Telltale ships.
Responsibilities:
Produce a great deal of builds daily for QA and public distribution; which includes builds review, tracking, diagnosis, delivery, and archiving
Creation of distribution builds and end-user presentation (installers, console finishing protocols, etc.)
Design and implement tools and processes to support build automation and accurate delivery
Take an active interest in game quality, ensuring content is at the highest quality for each platform
Be communicative to production about status of builds, including changing priorities, product holds, engine stability, and estimation of delivery
Debug issues in builds before they are delivered, identifying potential problem areas, investigating bugs, and mining data sets
Surveying and notification of console development changes in support of the engineering team
Essential Skills and Experience:
Knowledge and background in build management and distribution (Console experience preferred)
Able to demonstrate clear and concise written and verbal communication skills
Have proven strong organizational skills and task management skills
Experience with C/C++ and development tools like Visual Studio
Have a passion for games and a solid understanding of game platforms and systems
Thrive under pressure, maintaining a steady pace to your work in the face of multiple deadlines
Preferred Skills and Experience:
3 or more years experience in the games business
Previous build experience with any of the following platforms: Windows, Mac OSX, Xbox 360, Nintendo Wii, PS3, PSP, or IOS devices
Knowledge of continuous integration and automation systems (Cruise control, QuickBuild, anthill, Teamcity, etc.; Particularly Bamboo)
Proficiency with high-level scripting languages (examples: Javascript, Lua, Python, Perl, NSIS)
Quality Assurance experience
B.S. degree in Computer Science or equivalent experience
Candidates must be legally authorized to work and accept new employment in the U.S.
Telltale Games is an Equal Opportunity Employer and ADA compliant.
Interested? Apply now.