Get a job: Sucker Punch is looking for an experienced Environment Artist

May 11, 2018
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Here is just one of the many, many positions being advertised right now.

Sr. Environment ArtistSucker Punch Productions

Location: Bellevue, Washington

Are you looking to work in a creative and fun environment where you can work with a tight-knit team and have a big impact in creating a AAA game? Sucker Punch is looking for a self-driven Senior Environment Artist to use their strong modeling, texturing, and technical skills to inspire and create compelling worlds that push the boundary of gameplay, art, and story-telling on PlayStation 4.
 
Essential Duties and Responsibilities:

  • Create props, architecture, and terrain models, textures, and materials

  • Collaborate with the art and design teams to design and layout game play spaces and create visually striking game environments

  • Work with the Art Director and Environment Art Lead to drive the art vision for the game

  • Follow established art direction and style through use of concepts and critiques.

  • Translate concept art and design ideas into 3D gameplay worlds

  • Participate in establishing pipelines for the best results in a given amount of time

  • Participate in establishing and maintaining the high quality bar for the game

  • Participate in scoping work for environment art planning and milestone deliveries

  • Ensure that assets meet the performance and memory requirements of the game engine and hardware.

  • Guide and mentor other team members.

  • Be able to work well as a team member or small team lead.

  • Ability to adapt and assume new responsibilities should the need arise.

Qualifications:

  • Portfolio of work demonstrating strong proficiency as an Environment Artist.

  • Professional experience working on current generation games.

  • Self-driven with strong communication skills.

  • Ability to mentor and teach other artists.

  • Expert understanding of Maya, Photoshop, Mudbox, Z-brush or equivalent.

  • Expert understanding of generating normal maps from high poly models.

  • Expert ability to create realistic looking textures and models.

  • Understanding of source control via Perforce or equivalent.

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