Get a job: Sony PlayStation is hiring a Senior Environment Artist

Feb. 8, 2017
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Here is just one of the many, many positions being advertised right now.

Senior Environment Artist, Sony PlayStation

Location: Bend, Oregon

We are seeking a Sr. Environment Artist who will contribute to the artistic vision and development of a AAA product with a specialized focus on creating environment/level assets, utilizing a combination of traditional fine art and technical art skills.

Responsibilities:

  • Create stunning organic and hard surface 3D models for an open world real-time game environment. 

  • Produce rich materials and shaders that complement and enhance the 3D models.

  • Collaborate with the art and design teams to layout game areas which are engaging and visually inspiring.

  • Work closely with the art director/manager and team leads to deliver and maintain the established art style.

  • Troubleshoot and provide solutions to issues related to asset creation, performance, and technical requirements.

  • Work well within the team environment and be able to initiate and lead other team members.

  • Independently undertake research and information to ensure game design needs and artistic direction are met.

  • Proactively stay up on new software, processes and industry trends and share the knowledge with the team.

Requirements/Education:

  • A strong portfolio illustrating proficiency as a Senior Environment Artist

  • Advanced experience with real-time 3D packages such as Unreal, Crytek, or Unity.

  • Expert understanding of Maya/Max, Photoshop, and Z-Brush/Mudbox.

  • Solid experience generating PBR materials and shaders.

  • Professional experience working on current generation games

  • Effective communicator with art staff, team leads, and other studio disciplines.

  • Highly motivated and proactive, consistent productivity with minimal supervision.

  • Ability to collaborate and contribute effectively in a team environment.

  • Ability to meet deadlines.

  • 5+ years of experience in a game production environment.

Bonus:

  • Ability to mentor and teach other artists.

  • Experience using texturing software like Substance Painter and Designer.

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