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Professor of Practice, SMU Guildhall
Location: Dallas, Texas
Position: Professor of Practice
Position #: 00053132
Institution: SMU Guildhall
Location: SMU/Dallas
Priority Consideration Date: September 3, 2021
Build the future of the video game industry: We are looking for faculty to fill a position in an area of specialization: Gameplay Creator, Team Game Production, Art or Programming. Please apply to any/multiple as applicable.
At one of the top ranked graduate programs in game design in the world, faculty at SMU Guildhall have been shaping key developers and future leaders in the game industry. Our graduates are recruited by top companies in the industry because they hit the ground running with hands-on experience producing real games in an agile format. Join a team of passionate game dev veterans who are mentoring the next generation of game changers.
Professor of Practice: Teaching positions are full-time on an annual renewal cycle (non-tenure track). Professor of Practice schedules follow the 10-month academic calendar. Faculty members are encouraged to use the other months to practice their craft and maintain credentials as digital game development professionals as well as researchers.
Gameplay Creator (Mission Designer, Scripter, Level Designer, World Builder)
Position requirements include:
Strong technical skills with game editors and/or other game content creation tools
Strong problem solving and technical troubleshooting ability
Expertise in at least one of the following areas (and analytical knowledge of the others): scripting, design, and/or level layout (from a gameplay perspective)
Ability to create and communicate game and/or level designs in context of your expertise
Ability to articulate basic principles of quality video game design
A minimum of five years of experience in the game development industry, with at least two major shipped games
Knowledge of current best practices in game development
Ability to work well in a team-based environment
Excellent oral communication and technical writing skills
Preferred position qualifications include:
Familiarity with one of the following engines/editors (or equivalent proprietary engine): Unreal, Unity, Creation Kit (Skyrim, Fallout 4), Source (Half‑Life 2/Portal/Left 4 Dead)
Proficiency in Photoshop and 3D Studio Max for 2D/3D pipeline for digital asset creation
Scripting/knowledge in multiple programming languages, especially: Lua, Blueprint, C#, C++, Java, JavaScript
Experience as a lead level designer or lead designer
Team Game Production
Position requirements include:
Project management skills
Ability to create, track and manage software development teams
Familiarity with Iterative, Agile, and Rapid Application development
Knowledge/experience in publishing (business & marketing of gaming), contracts, budgets, P&L
A minimum of five years of experience in the game development industry, with at least two major shipped games
Knowledge of current best practices in game development
Ability to work well in a team-based environment
Excellent oral communication and technical writing skills
Preferred position qualifications include
Familiarity with one of the following engines (or equivalent proprietary engine): Unreal, Unity
Multiple platform and genre game development experience
Experience as an internal studio producer
Art
Position requirements include: