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Project Design Director, Schell Games
Location: Pittsburgh, PA
We are seeking a Designer with the capability to both 1) direct teams and 2) establish and guide the vision for a wide variety of transformational and entertainment guest experiences. The ideal candidate will bring strong skills in the following areas:
Game Design: demonstrates a background in user-centered game design or equivalent user focused experiences
Leadership Experience: demonstrates a history of successfully taking on project leadership roles
Vision Holder: demonstrates proven ability to collaborate with clients, partners and team members to establish and hold a vision for products
Transformational Design: demonstrates interest and experience in transformational media design
Agile Development: demonstrates experience with and understanding of agile development processes
Partner Relationships: has experience and interest in maintaining and growing partner relationships.
The Project Design Director will be primarily responsible for:
Synthesis: Provide leadership to the game team by engaging the team’s skills and experience and focusing effort, either overtly as a design lead or supportingly as a contributor
Features: Design, prototyping, and iteration of game features that realize the vision of the client
UX: Design elegant UI flow and player experience for game systems, work with UX designer/artist to implement and polish as needed
Content: Outline content needs for gameplay systems, work within multidisciplinary teams to scope, pipeline, and implement content in game
Balance: Iterate, balance, and adjust gameplay elements based on internal and playtest feedback
Documentation: Draft, maintain and review internal design documentation, including feature specifications and implementation guides
Playtesting: Analyze data and player feedback to continually optimize existing game experience
Narrative Design: Narrative structure, writing, editing, or evaluation of any of the above.
Prototyping: Using tools or writing scripts of code to prototype new experiences and ideas, evaluating prototypes, working with team to determine next steps
Concept Creation: Draft client or internal pitches for a variety of game genres and RPFs
Mentoring and / or training designers or other team members as appropriate.
Requirements:
Relevant education plus 5-10 years of industry experience
Demonstrated success designing and creating compelling gameplay
Ability to work collaboratively to support other designers, art & tech team members