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Game Director, Nexon OC Studio
Location: Irvine, California
Nexon is expanding aggressively into the western gaming market by opening a new development studio in Orange County California. We are building a workplace based on mutual respect, good humor, and the pursuit of excellence because we believe that great games can only be built by amazing people. Our vision is to create high quality, innovative online games that create unforgettable experiences for players around the world.
Nexon has an ever-expanding worldwide team of over 5,500 employees and boasts a diverse global portfolio that includes titles like MapleStory, Dungeon Fighter Online, and many more. If you want to be part of building an exciting game company and help chart the course of a brand new development studio, let’s talk!
Job Description:
In this role, you will be responsible for setting the product and design vision of the game and leading a team to create an enjoyable gameplay experience. Part of the Game Director role involves going through a pitch / greenlight process with our management team. Our ideal candidate will have a passion for games and previous leadership experience working on AAA titles.
Responsibilities:
Work closely with other departments to ensure design supports a gameplay-first player experience.
Own, articulate, and evangelize product direction.
Lead, inspire, and mentor designers.
Create vision documents, product goals, design documents, that inform the team
Foster and maintain effective relationships inside and outside the design department.
Come up with innovative ways to solve problems quickly to unblock other teams.
Be a jack of all trades when necessary to generate the largest impact.
Build a culture of learning that empowers the team to solve problems.
Ensure game team is focused on decisions to produce the largest impact as quickly as possible.
Act as a player advocate to ensure the highest level of usability, playability, and visual excitement.
Establish standards and design systems for a fun and balanced experience for consumers.
Give constructive feedback regarding game features and be able to accept feedback in kind.
Identify and champion game enhancements and improvements to other key stakeholders.
Communicate effectively and clearly within and across teams, and to the game community.
Requirements:
Able to develop and champion a strong design vision for a game system from concept to completion.
Outstanding self-motivation and initiative.
Able to work well in a team environment with excellent written and verbal communication skills.
Able to work creatively in a demanding technical environment.
Must be able to deliver systems and features to a high standard of quality.