Get a job: Level Ex is hiring a Technical Art Director

April 13, 2018
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Here is just one of the many, many positions being advertised right now.

Technical Art Director, Level Ex

Location: Chicago, Illinois

Located in Chicago’s River North area, Level Ex’s fast-growing game studio is transforming the way physicians hone and refine their skills in our industry-leading mobile, AR, and VR titles.

Our games are built on state-of-the-art graphics and physics tech, and use game mechanics to capture the thrill and challenge of being a physician. These games increase in difficulty as the player progresses, and are carefully crafted through level design, compulsion loops, and refined gameplay balance. Backed with a mature art pipeline and latest-gen engine tech, we’re able to recreate a variety of medical challenges with spectacular realism.

Our engine has earned the trust of the country’s leading physicians; plus we’ve custom-built real-time fluids, tissue shading, and soft-body systems to enable a wide range of realistic new game mechanics. Our team unites award-winning game designers, developers, and artists with industry-leading physicians, all passionate about using game design to empower doctors across the world to improve their skills and better treat their patients.

We’re currently looking for a smart, tools savvy Technical Art Director to join our expanding team.

What You’ll Be Doing with Us  

  • Create a suite of art pipeline and art creation tools to support new methods of high-end art content creation

  • Architect proprietary asset pipelines that use the latest art and engine tools efficiently

  • Identify ways to make 3D and 2D artists more effective and efficient - and make it happen

  • Write scripts to automate multi-step art creation, capture, import, and export processes

  • Define technical art creation and format standards across our products and pipelines

  • Research, integrate, and configure new art-content systems like particle systems, animation systems, etc.

  • Work with the art department to generate glorious asset renders for promotional use

Who We Want To Meet

  • 5+ years game industry development experience

  • Extensive experience building tools and scripts in Unity, including familiarity with the component model and tool-development functionality (2 years minimum)

  • A strong portfolio of tools and example effects/assets

  • Deep familiarity with industry art pipelines - understanding common problems and solutions for asset creation and flow in games built on a rapidly-moving tech stack

  • Experience with rigging, lighting, shading, texturing, both in terms of content creation and in-engine configuration

  • Comfortable working in Autodesk Maya for both content and tool-creation, including proficiency in -Python and MEL

  • A strong sense of artistic style and control

  • Fluent in C#

  • Comfortable prototyping and researching new art technology and techniques

  • Experience authoring shaders in HLSL, GLSL and/or Cg a major plus

  • Technical art experience in creating content for VR, AR, and/or mobile a bonus

  • Experience with Substance Designer, Houdini, Z-brush a bonus

How We Make You Happy

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