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Unity Generalist/Senior Developer, HakJak Studios
Location: Remote applicants welcome! (U.S. only please)
Hello! We are HakJak Studios, a small team based out of Boise, Idaho, USA. We build ridiculous physics games and we’re looking for an experienced, well-rounded Unity developer to join our team! See details below to get an idea of what we’re looking for.
So, you have a few years of experience working on 3D games in Unity. You’re a solid C# programmer that’s excited to be tasked with things you haven’t done before. You know how to ship things, you can dive into code bases you’re not familiar with, and you’re comfortable tackling new challenges and not being task-managed.
Ready to hit the ground running and work on something new, weird, wonderful and exciting?!?
If that sounds like you, then let’s talk!
Enjoy a collaborative development environment where your input matters. From beloved IPs, to home-grown concepts, you can help us build awesome games that will be played around the world!
What you’ll do...
As part of a small team, you’ll work on a wide assortment of tasks. Plug in where needed, working on core systems one day and implementing VFX the next.
Write maintainable code with an eye (or two, or three) on performance.
Focus on reusable and designer friendly architecture.
Demonstrate proficiency in debugging and performance profiling.
Create Unity editor scripts/tools to improve production workflows.
Contribute to game/programming design and planning conversations.
Work with the rest of the team to add/update new features, content and gameplay in 3D physics-based games.
What you’ll need...
Strong working knowledge of 3D projects in Unity.
Proficiency with C#.
Comfortable working with new APIs and concepts in this always-changing industry.
The ability to adapt to challenges through self-driven education and experimentation.
Time management, assisting in the planning of projects through task estimation.
Good communication skills and fluent English.
Passion for games!
BONUS POINTS
You’ve finished a game, game jam, or experimental project we can play.
Experience working with Unity’s Scriptable Render Pipeline (URP, in particular).
HLSL and/or Shader Graph experience.
You dabble in the dark and mysterious Technical Arts. Maybe you know how to make wicked cool shaders / particle systems / VFX Graphs, or do some cool procedurally generated stuff.
College Degree in a related field (computer science, mathematics, etc.)
SHOW US WHAT YOU GOT!
Links to any Unity projects you’ve worked on, and what you contributed.
Videos, GIFs, JPEGs of your best, juiciest work.
Links/media of projects you did just for fun / learning (Itch.io page, a downloadable build, etc).
OUR OFFER
A competitive salary
Medical, Dental, Vision, PTO
Working with some really cool people (and Jed) on really cool games that will be seen and played around the world!
APPLYING FOR A JOB DURING A PANDEMIC