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Producer, Activision
Location: Santa Monica, California
Your Mission
As a Producer, you will support the creation of each project’s schedule, budget, production pathways, and overall plan. You will also continue to provide supervision and support through the full product life-cycle (concept development thru to post launch DLC support). In addition, you will partner with all external teams to overcome complex problems, improve product quality and stay on track.
What you’ll do:
SCHEDULE
Manage and track game development with internal / external studios across all SKUs of a mainline product(s).
Identify weaknesses, bottlenecks, and risks in the schedule.
Troubleshoot communication and schedule dependency problems with team leadership.
Maintain documentation necessary to keep all partners coordinated.
BUDGET
Create, manage, and track development budgets, including but not limited to internal studios, outsourced support, localizations, voice over, music, and licenses.
QUALITY
Track build deliverables and manage feedback and input from various groups at Activision HQ to the developer.
Direct the Quality Assurance process to ensure a high quality experience and great reputation for the product.
Direct the Localization process and ensure a high quality experience for end users.
Evaluate and judge gameplay in its current state and its trajectory towards close against industry standards. Identify what plays and looks good and how to drive improvements toward greatness by leveraging qualitative assessments.
COMMUNICATION
Facilitate interaction between development team and legal department.
Collaborate with Marketing to execute plans for the product lines, brands, and lines of business.
Be an internal and external advocate for the product and support as needed at trade shows and PR events.
Improve existing and/or create new processes to help improve communication and efficiencies.
Develop healthy relationship with development teams in order to successfully collaborate, influence, and support them.
Player Profile
Minimum of 5 years of game development experience or production experience.
2+ years as a Producer or equivalent level position.
Experience shipping at least 2 console game projects [full lifecycle from concept to launch].
Experience working on games with a live-services component.
Familiarity with project management methodologies.