Get a job: Insomniac Games is hiring an Audio Designer

Feb. 13, 2020
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Audio Designer, Insomniac Games

Location: Burbank, California

Insomniac Games is looking for an audio designer with strong technical skills and Wwise proficiency to create, edit, and implement game-ready audio of the highest quality for AAA projects. They'll work closely with the audio, design and development teams. They'll maintain a high level of quality and consistency of assets throughout development.

Essential Duties and Responsibilities include the following:

  • Utilizes technical skills to make sure sound effects meet technical requirements of game including voice channel limits, memory management, prioritization, etc.

  • Proactively works with the development team to identify and develop strategies for implementing sound effects that yield highest quality results in the game.

  • Investigates sound effect issues at an intermediate level to debug, fix and make sure sounds play correctly in the game.

  • Adept at pre-mixing all sound effects implemented into the game and contributes to assisting with final sound design mix of game.

  • Ability to perform intermediate scripting using visual scripting systems.

  • Conceptualizes and creates unique sound effects at an intermediate level of proficiency that match the style and tone for their intended use.

  • Communicates ideas and technical details clearly with other teams/departments working in disciplines other than audio.

  • Communicates progress toward goals on a regular basis with audio directors, audio leads and project managers.

  • Provides assistance with audio schedule creation and forecasting.

  • Contributes to defining the tone of audio for style guide documentation for projects.

  • Attends multi-discipline meetings as a representative for the audio department where the focus is on a specific area/mission of the game.

  • Other duties may be assigned

 Education and/or Experience:

  • Bachelor's degree (B.A.) from a four-year college or university; or two to four years related experience and/or training; or equivalent combination of education and experience focused on experience in original sound effect design, creation, mixing, processing and implementation or AAA computer/video game product development experience.

  • Proficient with multitrack project mixing software/hardware and session set-up (Avid Pro Tools experience preferred).

  • Experience with mixing stereo and surround sound formats.

  • Proficient with PC-based sample editors (Sound Forge) and various audio plug-ins.

  • Shipped game experience with Wwise is a must.

  • Knowledgeable with both PC and Mac-based operating systems.

  • Good working knowledge of Microsoft Office Suite.

  • Thorough understanding of audio compression technologies and surround sound formats.

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