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Software Engineer (Developer Relations), Havok
Location: San Francisco, CA
Havok has been at the cutting edge of innovation in game development for over a decade. We provide cross platform game engine technology, mainly on AAA titles, with top clients such as EA, Sony, Activision, Nintendo, Ubisoft, Bungie, Guerrilla, and DICE. We have a unique environment made up of talented, small, stable teams. We provide each of our engineers with an opportunity to make a real impact on our environment, our business and the direction of our industry standard products.
DEVELOPMENT IN HAVOK:
You will work in small focused teams of highly motivated and talented developers
You will be part of a professional stable development environment that is not subject to the long periods of crunch time typically associated with game development
Each developer/programmer will be expected to take responsibility for, and strongly influence the products they develop and the customers they work with at Havok
You will have the opportunity to work on and gain experience with the expanding range of hardware platforms we support
You will have the opportunity to work with some of the best games teams in the industry
KEY RESPONSIBILITIES:
Consult in-depth with game developers to plan innovative company technology usage
Identify and provide guidance on state-of-the-art design and implementation approaches to game development, often working as part of a team
Provide expertise on AAA game title development, including physics usage, animation, and content pipeline
Provide guidance to and mentor junior engineers
Proactively learn and implement new technologies quickly and independently
Develop tools and utilities that solve specific customer problems
Use company support system to answer developers’ questions, create use cases, and reproduce and log bugs
Manage relations with customers including identifying risks and setting expectations
Job duties may involve increased levels of responsibility over time
REQUIREMENTS:
Bachelor’s Degree in Computer Science or equivalent
1-2 years of 3D graphics, game programming, or middleware experience, including experience on a shipped product
Strong C++ coding, debugging, and testing skills
Practical understanding of 3D mathematics and algorithms
Excellent communication and customer management skills
Willingness to travel