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Tech Lead, Frictional Games
Location: Malmö, Sweden
We are looking for a Tech Lead. You will have a major part in forming tech and the workflow for our upcoming projects. You will work closely with other team leads, such as the creative lead, art lead and design lead, and a small team of tech programmers who will help develop the engine.
You will help a project smoothly transition into pre-production, production and then launch. At the early stages of pre-production you work with prototyping and help the team quickly test their ideas.
During pre-production you will develop new tech and tools that will be used by the project. You would be working with low-level systems such as IO, AI, rendering, scripting, sound and physics and create user friendly UI. You will develop effective pipelines that make good use of the engine and tools and document those features.
Once the project shifts into production you will:
Make sure tech tasks are assigned and done
Benchmark and optimize the engine
Act as internal support for any tech related questions
What are we looking for?
You have to be a EU/EEA resident to apply.
The person we’re looking for is creative, driven and self-sufficient.
Here are some essential skills we require:
Well-versed in C++ or similar
Knowledge in AngelScript, Python, Lua, or similar
Knowledge in OpenGL, Vulkan, or DirectX
You have created an engine or tools for development for at least one game
Strong low-level programming skills
Good linear algebra knowledge
Knowledge in working with Widgets / Custom GUI
Fluency in English
Skills in team communication and support
These will be considered a plus:
Love for tech and messing with the low level parts of the engine
Passion for UX design
Worked with data oriented design and decoupling
Experience with third party engines likes PhysX, Wwise, FMod or similar
Worked with PS4, XBO or Switch SDKs
Keeps up to date with the latest developments in game tech
You live in Sweden
Requirements if you are applying for the position remotely and not for the Malmö office