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Senior Technical Developer, Evil Empire
Location: Bordeaux, France
Evil Empire, the new team working on Motion Twin’s smash hit Dead Cells among other ambitious projects, is looking for a Senior Technical Developer with experience working on console platform, engine optimisation and tooling.
As our independent studio grows and new projects kick off, we’ll need key people to help take our games to the next level and navigate the complexity of working with large game platforms, meeting demanding technical requirements and shipping rigorously tested games.
Being a little bit crazy about video games is also handy.
Your responsibilities would include:
Integration of the game on new platforms, whether it's next gen consoles or new and unproven technologies.
Integration of relevant SDKs and necessary backend elements that make up the complete package of a game release.
Graphics and sound drivers for new platforms when necessary.
Engine optimisation and working with the rest of the team to get our games up and running on most anything with a CPU.
Tool development and workflow streamlining in conjunction with team leads in order to help the rest of the team do their jobs in the best possible circumstances.
Your profile:
You should have at least 5+ years of experience in the games industry with a few shipped games to your name in technical and support programming roles.
Experience porting games to console targets managing QA cycles and feedback and generally getting through certification with most of your hair intact.
Good working knowledge of low level programming languages (C/C++).
Recent experience with modern graphics rendering libraries and best practices.
Rigorous, you’re a technical programmer, nothing should get past you, you’re detail orientated and like splitting hairs about the most efficient way to write every line.
Excellent written and oral communication skills. You’ll be reading and writing documentation in English all day everyday, you may also have to explain what you’re reading to less senior devs.
Ability to analyse problems and discuss them with colleagues, proposing solutions that can be executed as a team.
Bonus points:
Experience and working knowledge of Vulkan, SPIR-V and PulseAudio.
Experience running dev ops for games you’ve deployed.
English (at least B2).
Previous work experience in both indie and AAA studios.
Contract:
38 - 45k per year, depending on experience and profile. More for a star.
Full time (CDI) at 35 hours per week.
Based in our office in Bordeaux, though work from home and necessary precautions are in place during the COVID19 crisis.