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Here is just one of the many, many positions being advertised right now.
Sr. Lighting Artist, Digital Extremes
Location: London, Ontario, Canada
Responsibilities:
Work with art director and other artists to create compelling environment lighting while maintaining a consistent style throughout the game
Create atmospheric lighting that communicates mood, storytelling and gameplay
Create and manage the assets required in our post process pipeline, including colour volume textures, fog textures, HDR Skies, etc.
Optimization of lighting to meet performance requirements while maintaining the established look and feel
Adjust textures and objects as necessary for best lighting results
Collaborate with programming, art, and design teams to solve lighting challenges
Provide feedback and insight in the development of lighting pipelines and tools
Establish best practices and mentor other artists in the use of good lighting techniques
Qualifications:
3+ years Senior level experience in game development lighting
Excellent understanding of real-time and pre-rendered lighting techniques (including dynamic lights, global illumination, ambient occlusion, and pre-baked light map solutions)
Excellent understanding of Physically Based Rendering standards and techniques.
Excellent understanding of the impacts of lighting on a typical game level and the ability to demonstrate problem solving in this regard.
A strong understanding of light, shadow, and colour, with the ability to use that understanding to create dynamic compositions.
Demonstrated ability to work self-directed when necessary
Proficient with Maya, 3ds Max (or at least one major 3D software package) & Photoshop
Ability to meet tight deadlines in our fast-paced environment
Aptitude for learning new software tools
Possess exemplary oral and written communication skills
A passion for games and the games industry
Must be willing to relocate to London, Ontario area
Preferred Extras: