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Senior World Builder, Cold Iron Studios
Location: San Jose, California
Cold Iron is seeking an experienced Sr. World Builder to join us in creating a shooter set in the Alien universe for consoles and PC! Are you excellent at designing spaces that are as pleasing to look at as they are to play through? Do you revel in bridging the gap between art and design, making the content and pacing of the game more enjoyable through layout with strong artistic sensibilities?
Here’s the most important one: Do you do it all for the game? Because you know that your talents are needed to make sure that even the best development teams get an awesome experience out the door?
Awesome. Come join our creative, collaborative studio where you’ll own the product management responsibilities for a tight, integrated team of game developers.
Your Day to Day
You can expect to be responsible and accountable for the following:
Translate art and design ideas into 3D gameplay spaces
Own the creation of levels from whitebox through final set dressing and lighting
Gather playtest feedback and translate it into iterative improvements
Collaborate with the Design and Environment teams
Help drive modular kit design and scope of prop assets needed
Help drive the aesthetic and gameplay vision for the game
Assist in scoping work for on time milestone deliveries
Guide and mentor other team members
Your Career Progression
Do the best work of your career! No, really, that’s what we expect of you. Come aboard and work with industry veterans all working to improve their craft and become better game developers. Your portfolio of experience will grow, and the size of the audience you reach will expand exponentially. The small team atmosphere allows you to contribute more and have greater ownership over what you do day to day.
Requirements
Portfolio of work demonstrating strong proficiency as an Environment Artist and/or Level Designer
Experience with multiplayer games and/or shooters
Strong sense of level design, scale, pacing, and gameplay flow
Advanced understanding of lighting, composition, and set dressing
Self-driven with strong communication skills
Ability to tackle challenges and problem solve with a strong sense of ownership
Ability to work closely with many other disciplines and be a team player
Understanding of 3D geometry and material creation tools
Understanding of current game art pipelines and methodologies
Would Love to See
Experience with Unreal Engine
Education
No requirement.