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Principal Environment Artist, Cold Iron Studios
Location: San Jose, California
Cold Iron is seeking an experienced Principal Environment Artist to join us in working on a shooter in the Alien universe for consoles and PC! Do you excel at building props and spaces that are as pleasing to look at as they are to play with? Are you a passionate game developer looking to create the best experiences possible? Join our creative, collaborative studio where you will help craft visually inspiring worlds and awesome gameplay environments.
Here’s the most important one: Do you do it all for the game? Because you know that your talents are needed to make sure that even the best development teams get an awesome experience out the door?
Awesome. Come join our creative, collaborative studio where you’ll own the product management responsibilities for a tight, integrated team of game developers.
Your Day to Day
You can expect to be responsible and accountable for the following:
Lead a team in translating concept art and design ideas into 3D gameplay worlds
Create props, architecture, and terrain models, textures, and materials
Collaborate with the team to design and layout gameplay spaces
Layout levels from whitebox through final set dressing and lighting
Help drive the art vision for the game
Assist in establishing pipelines for the best results in a given amount of time
Help set and maintain the high quality bar for the game
Assist in scoping work for on time milestone deliveries
Guide and mentor other team members
Your Career Progression
Do the best work of your career! No, really, that’s what we expect of you. Come aboard and work with industry veterans all working to improve their craft and become better game developers. Your portfolio of experience will grow, and the size of the audience you reach will expand exponentially. The small team atmosphere allows you to contribute more and have greater ownership over what you do day to day.
Requirements
Experience shipping multiple titles
Portfolio of work demonstrating strong proficiency as an Environment Artist
6+ years professional experience developing high quality titles
Strong sense of level design, scale, and gameplay flow
Passion for playing and creating games
Self-driven with strong communication skills
Proven experience mentoring and teaching other artists
Proven experience tackling challenges and problem solve with a strong sense of ownership
Proven experience working closely with many other disciplines and be a team player
Master level understanding of lighting, composition, and set dressing