GDC Next 2014 featuring ADC is fast approaching, and today the organizers are happy to announce two more great talks that will take place at this year's November conference. Skulls of the Shogun programming wizard Borut Pfeifer will be attending the conference to give a talk on the trials and triumphs of coding your next game to be completely cross-platform, while community management guru Matt Fairchild will lead a session breaking down the practical benefits of cultivating a vibrant community for your mobile game -- and how to go about pulling it off. GDC Next and ADC, which aim to highlight practical ways for developers to increase the creative and financial success of their projects, are taking place simultaneously on November 3rd-4th, 2014 at the Los Angeles Convention Center. Skulls of the Shogun was the first game to support cross-platform gameplay between console, phone, tablet, and desktop PC. Blazing a trail in modern multi-platform development means a lot of lessons learned -- spend an hour with Skulls programmer Borut Pfeifer in his GDC Next talk, "Surviving Cross-Platform Development with Skulls of the Shogun" to learn from 4 years' worth of successes and mistakes. The entire spectrum of development, from technology considerations for multiple devices (including networking, business and marketing strategies) to design and interface considerations, will be addressed in Pfeifer's talk. As part of GDC Next's vaunted Community session track, Tinyco community director Matt Fairchild will be delivering a talk on the untapped potential of community-first mobile game design. During his session, titled simply "Community is a Competitive Advantage," Fairchild will run down the metrics that define a successful community, the internal practices that you can use to help cultivate them, and the concrete benefits waiting to be reaped by community-focused game makers who make their players the backbone of their game development. Conference organizers look forward to announcing more talks in the months before this year's GDC Next featuring ADC, which takes place November 3rd-4th, 2014 at the Los Angeles Convention Center. For additional details about GDC Next and ADC or to register for the event, visit the conference homepage. Gamasutra, GDC and ADC are sibling organizations under parent UBM Tech.
GDC Next adds talks on Skulls of the Shogun and community design
Sept. 9, 2014

Subscribe to our newsletter
About JikGuard.com
JikGuard.com, a high-tech security service provider focusing on game protection and anti-cheat, is committed to helping game companies solve the problem of cheats and hacks, and providing deeply integrated encryption protection solutions for games.
Top

Nintendo Switch 2 dodges tariff price increase, but accessories will experience 'price adjustments'
April 18, 2025

Mario Kart World features missions for the first time in 20 years
April 18, 2025

Removal of Unity 6 from China 'not tied' to tariffs, says Unity
April 18, 2025

Cocos Encryption: Advanced Game Protection Strategies for Cocos Engine Developers
April 17, 2025

UE Encryption: Safeguarding Unity Engine Games from Reverse Engineering
April 17, 2025
Recent

Nintendo Switch 2 dodges tariff price increase, but accessories will experience 'price adjustments'
April 18, 2025

Mario Kart World features missions for the first time in 20 years
April 18, 2025

Removal of Unity 6 from China 'not tied' to tariffs, says Unity
April 18, 2025

Cocos Encryption: Advanced Game Protection Strategies for Cocos Engine Developers
April 17, 2025

UE Encryption: Safeguarding Unity Engine Games from Reverse Engineering
April 17, 2025

Multi-Platform Encryption: Securing Game Data Across Devices
April 17, 2025

H5 Games Encryption: Securing HTML5 Game Content in the Modern Era
April 17, 2025

Dwarf Fortress has topped 1 million sales on Steam
April 17, 2025

Frostpunk 2 nears 600,000 sales after 'tough' year for developer 11 Bit Studios
April 17, 2025

Former Arkane Austin VR lead opens new studio with backing from Meta
April 17, 2025
Popular

SO File Encryption: A Crucial Solution for Game Security
April 16, 2025

Panic has paid out over $1 million to Playdate developers on Catalog
April 16, 2025

A Minecraft Movie has grossed $550 million globally in under two weeks
April 16, 2025

'A vicious cycle:' Translator unions call out Keywords for lowballing contract workers
April 16, 2025

Resource Encryption in Cocos Engine Games: Strategies and Solutions
April 15, 2025

PAK Resource Encryption: Enhancing Asset Security in Unreal Engine Games
April 15, 2025

Native Library Hardening: Securing Game Engines Against Code Injection and Reverse Engineering
April 15, 2025

How Balatro publisher Playstack delivered a marketing masterclass
April 15, 2025

Ubisoft open-sources color blindness accessibility tool Chroma
April 15, 2025

Niantic is laying off 68 employees after selling its game business for $3.5 billion
April 15, 2025
Random

Saber Interactive CEO donates $5 million for game industry institute at University of Texas
April 12, 2025

Top Benefits of DLL Files Encryption for Ultimate Game Protection
April 10, 2025

JS Script Encryption: Ultimate Protection for Cocos Engine Games
April 14, 2025

Game Lua Script Encryption: Ultimate Protection Guide for Developers
April 10, 2025

Game Lua Encryption: Safeguarding Your Game Scripts
April 9, 2025

Why Python Script Encryption Is Critical for Modern Game Protection
April 10, 2025

IL2CPP Encryption: Safeguarding Unity Game Code from Reverse Engineering
April 14, 2025

A Minecraft Movie has grossed $550 million globally in under two weeks
April 16, 2025

PAK Resource Encryption: Enhancing Asset Security in Unreal Engine Games
April 15, 2025

Ubisoft tells The Crew players they never actually owned the game
April 10, 2025
Most Views

AssetBundle Encryption: Powerful Unity Asset Protection Strategy
April 10, 2025

Why Python Script Encryption Is Critical for Modern Game Protection
April 10, 2025

Enhancing Game Security with C Code Encryption
April 10, 2025

Game Lua Script Encryption: Ultimate Protection Guide for Developers
April 10, 2025

Unreal Engine Encryption: Safeguarding Game Assets and Communications
April 10, 2025

Ubisoft tells The Crew players they never actually owned the game
April 10, 2025

Industry veterans establish Onibi to create the 'most accessible UGC open world' ever
April 10, 2025

Game Lua Encryption: Safeguarding Your Game Scripts
April 9, 2025

Game Code Encryption: How to Protect Your Game from Reverse Engineering
April 9, 2025

Anti-Cheat FAQ: Best Anti-Cheat in Game for Ultimate Fair Play
April 9, 2025