Game industry professionals, take note: If you have an idea for a great talk about Production, Business, Marketing or Management in the game industry that would fit in well at the Game Developers Conference 2017, now is the time to submit it!
GDC 2017 organizers are now accepting submissions to present lectures, roundtables, panels, posters and tutorials through Thursday, August 18th.
This will be the 31st edition of GDC, which continues to be the world's largest and longest-running event serving professionals dedicated to the art and science of making games. The big event happens Monday, February 27 through Friday, March 3, 2017 at the Moscone Convention Center in San Francisco, California, and will once again host thousands of game developers from all around the world for a week of learning, networking and inspiration.
To best serve that audience, the GDC 2017 Production track seeks lectures focused on new techniques in programming, in particular:
The Production track is looking for experienced producers who have shipped games to share their best techniques or experiences which helps them produce better games or build better teams. We are financing/genre/platform/business model agnostic - we just want the world's best producers to share their knowledge.
We are looking for case studies from everyone! Huge, tiny, startup, established: AAA console developers, Indie developers, Mobile teams, Cross-platform teams, Service teams, etc. A few project case topics the Production Track is looking for, but not limited to, are the following topics:
Production Case Studies or day in the life of...
Making games for new platforms
Producing VR
Challenges of shipping on multiple platforms simultaneously
Building and running a service or managing communities
Managing licenses
Any other best practices
Studios & Teams
Producing with multiple types of production process
Habits and culture of successful teams
Building a new team: Start- up, new teams, mature team
Communication methods for your team and from your team across the organization
Managing creative people through difficult transitions
Production Roles
Working as/with external publisher production
Doing production when not a producer (very applicable for small/indie teams)
Transitioning into a producer role from another discipline
Training and career progression of producers
Producing multiple projects
Working with a Product Management team
Working with or producing your QA group
If you have an idea for a great talk that would fit in better with GDC's Business, Marketing and Management track of talks, GDC 2017 organizers are of course seeking talks on those topics too!
The Business, Marketing, and Management track is soliciting submissions that cover the following topics:
Business model and marketing innovation
The intersection of game design and business
Monetizing games in today's market
Examples which we'd particularly like to see submissions include:
Key Software Platforms of Today & Tomorrow
Third-party analyses, including real data, of what game platforms you could/should publish on. Developing budgets for different platforms. Cross Platform vs. Platform Specific Advantages/Disadvantages Under Key Platforms
The Entrepreneur
Tips / Strategies / Challenges / War Stories
Marketing