GDC 2017 seeks your best Business and Production talk submissions

Aug. 5, 2016
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Game industry professionals, take note: If you have an idea for a great talk about Production, Business, Marketing or Management in the game industry that would fit in well at the Game Developers Conference 2017, now is the time to submit it! 

GDC 2017 organizers are now accepting submissions to present lectures, roundtables, panels, posters and tutorials through Thursday, August 18th.

This will be the 31st edition of GDC, which continues to be the world's largest and longest-running event serving professionals dedicated to the art and science of making games. The big event happens Monday, February 27 through Friday, March 3, 2017 at the Moscone Convention Center in San Francisco, California, and will once again host thousands of game developers from all around the world for a week of learning, networking and inspiration.

To best serve that audience, the GDC 2017 Production track seeks lectures focused on new techniques in programming, in particular:

The Production track is looking for experienced producers who have shipped games to share their best techniques or experiences which helps them produce better games or build better teams. We are financing/genre/platform/business model agnostic - we just want the world's best producers to share their knowledge. 

We are looking for case studies from everyone! Huge, tiny, startup, established: AAA console developers, Indie developers, Mobile teams, Cross-platform teams, Service teams, etc. A few project case topics the Production Track is looking for, but not limited to, are the following topics:

Production Case Studies or day in the life of...

  • Making games for new platforms

  • Producing VR

  • Challenges of shipping on multiple platforms simultaneously

  • Building and running a service or managing communities

  • Managing licenses

  • Any other best practices

Studios & Teams

  • Producing with multiple types of production process

  • Habits and culture of successful teams

  • Building a new team: Start- up, new teams, mature team

  • Communication methods for your team and from your team across the organization

  • Managing creative people through difficult transitions

Production Roles

  • Working as/with external publisher production

  • Doing production when not a producer (very applicable for small/indie teams)

  • Transitioning into a producer role from another discipline

  • Training and career progression of producers

  • Producing multiple projects

  • Working with a Product Management team

  • Working with or producing your QA group

If you have an idea for a great talk that would fit in better with GDC's Business, Marketing and Management track of talks, GDC 2017 organizers are of course seeking talks on those topics too!

The Business, Marketing, and Management track is soliciting submissions that cover the following topics:

  • Business model and marketing innovation

  • The intersection of game design and business

  • Monetizing games in today's market

Examples which we'd particularly like to see submissions include:

  • Key Software Platforms of Today & Tomorrow

  • Third-party analyses, including real data, of what game platforms you could/should publish on. Developing budgets for different platforms. Cross Platform vs. Platform Specific Advantages/Disadvantages Under Key Platforms

  • The Entrepreneur

  • Tips / Strategies / Challenges / War Stories

  • Marketing 

Tags: event-gdc

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