
This article was originally published on GameDevDigest.com
Some books are featured this week on improving your game dev design, programming, and performance. Tons of assets and other great content as usual as well, enjoy!
The Type Object pattern with Scriptable Objects - This article will demonstrate how to implement the Type Object pattern in Unity using Scriptable Objects.
Bronson Zgeb
Gamedev Book - If you know nothing about game development, you’re basically me before I started working on my first game DARQ. This book is for beginners and assumes no knowledge of game development on the reader’s part.
[You can also get a free ebook "100 Game Design Tips & Tricks" with email signup]
gamedevbook.com
How to optimize game performance with Camera usage: Part 1 - Check out our blog in three weeks' time to read about our test results, camera pattern usages to avoid, when to use multiple cameras, and the conclusion of our tests. [you can also read the free ebook now with email signup]
Unity
Simplex Noise - This is the seventh tutorial in a series about pseudorandom noise. It adds support for a vectorized version of the simplex noise algorithm.
catlikecoding.com
ShaderQuest Part 6: Shaping functions - We can obviously get more visual information when we start using textures, but for now I want to cover some useful methods that can help you get more interesting procedural results and will come in handy in more ways than you can imagine.
halisavakis.com
Easy 2D Mirror in Unity - My name's Ray, and this is Ray of Ideas discussing a simple tips to make a mirror in a 2D world in Unity.
minds.com
Unity WebGL Secrets - In this article, I’ll demonstrate some tricks I used for communication / interoperability between the web page and the Unity WebGL build, demonstrated using my repository.
Oren De-Panther Weizman
Write code that’s easy to delete, and easy to debug too. - Writing code that’s easy to debug begins with realising you won’t remember anything about the code later.
programmingisterrible.com
Unity releases - Unity 2021.2.0 Beta 13 and 2022.1.0 Alpha 9 have been released.
Unity
Videos
Disintegrating Meshes with Particles in 'God of War' - In this 2019 GDC talk, programmer Rupert Renard discusses how the Sony Santa Monica Studio created God of War’s new particle emission technique to remove corpses from the screen, but uses its versatility for so much more.
GDC
Unity VFX Graph - Meteor Rain Tutorial ( Trails + Trigger Events ) - Here's a great exercise with Unity VFX Graph on how to use trigger events and trails to create a Meteor Rain with their impact effect too. With lots of customizations too!
Gabriel Aguiar Prod.
Animated Dashed Curvy-Line Shader Graph for Level Map - Easy Unity Tutorial - This tutorial will show you how to create Animated Dashed Curvy-Line Shader Graph in Unity engine 2020 which can be used for your game-level map.
Binary Lunar
How to make a Dialogue System with Choices in Unity2D | Unity + Ink tutorial 2021 - In this video, I show how to make a dialogue system with choices for a 2D game in Unity.
Trever Mock
Create a grid inventory with UI Toolkit - Inventory systems are a great way to help facilitate how you want the player to engage in your game. Perhaps one of the most important components to consider are the constraints you want the system to help enforce.
What Up Games
Animator Override Controllers Explained (Unity Tutorial) - In this Unity tutorial we're going to look at how we can use an Animator Override Controller to extend an existing Animator Controller.
Ketra Games
How to Jump in Unity 3D: Fixing the Velocity Verlet Integration [Built-In Character Controller #4] - An updated explanation of how to jump in Unity3D and how to use Velocity Verlet Integration to make the most consistent jump for your game! We'll do so by fixing the current implementation from this series!
iHeartGameDev
Unity Creator Spotlight: Subway Surfers by SYBO - Want to learn from the team behind a runaway mobile hit? We welcome SYBO on Twitch to talk about all things Subway Surfers! In this Creator Spotlight episode, we learn about the team and culture at the SYBO studio, get insight into the content strategy that fuels the game, and more. Check out this stream and uncover some of the best practices behind one of the world’s most successful mobile games.
Unity
A Recipe for Mixed Reality in 'Mario Kart Live' - In this 2021 GDC talk, Velan Studios’ Ed Tumbusch goes into the tools and techniques used to fuse the physical world with digital game content, creating Mario Kart Live: Home Circuit.
GDC
Assets
Unity FPS Games & Game Dev Assets Software Bundle - Call the shots. Humble Bundle and Unity have joined forces to bring you top-notch tools and art packs for your next FPS project. Take advantage of massive savings on great assets, all while contributing to sustainable initiatives worldwide. Then, enter the Unity x Humble Bundle Showcase for a chance to share your creation on play.unity.com and have it livestreamed on Twitch!
Another amazing Unity asset bundle deal from Humble Bundle, which as we said about the Fantasy assets bundle (P.S it's still going on as well!), are automatic buys for us. The deal is too great to pass up. Over $1,100 woth for less than $30. Assets you may want and new ones to discover you never knew you wanted.
This time centered around FPS games, here are some of our favourites:
SCI FI CHARACTERS MEGA PACK VOL 2 - They're beautiful!
UFPS: Ultimate FPS - Get a jump start on your own FPS game, it's all here.
Polarith AI Pro | Movement with 3D Sensors - AI is already hard enough, save time and effort with this one!
There is so much packed into this bundle, here is the rest of the list: