Wikipedia is not particularly popular in China. Wikia, whose content includes user-created deep dives for specific games, doesn't exist at all. Yang Chen, founder of the portal Joyme.com, wanted to create this kind of culture for its own games, and others in China. Though rights and ownership were not discussed at GDC China (Chen referred to a Chinese student doing a scan translation of an Animal Crossing guidebook as a "heartwarming story"), he provided some interesting insights into the Chinese game fan. If you want to build an online community surrounding a game in the U.S., Chen thinks maybe one in 10,000 people will actually contribute to something like a Wikia. In China though, that answer is more like one in 100,000, or fewer. Chen doesn't believe that a dedicated site like Wikia could be launched in China, unless it were done by Baidu, since Baidu controls the search results. But when making your own game wiki in China, Baidu's communities are still very useful. Joyme.com creates the structure of the content themselves, making it easier for users to enter information (what the users call "the divine tool"). "In China, we have too few hardcore gamers," says Chen. "Those who have the perseverance to learn, and are enthusiastic enough to cross the barriers, are too few. Don't think that if you just start a thread in the BBS that the users will fall in love with your game." But these players still want the kind of content that might come from a Wikia. You can't make this work on your own site alone, either. "We find that many users won't find fault with you or criticize you in your territory," he says. "Especially in a mature product, users might feel shy about it. But in some other forum, they would criticize you vigorously." To this end, Joyme.com started canvassing Baidu BBSes. "We set up a division in our company called Social Platform Operation. The daily work of those people is to take action in those BBS and forums," he says. "According to yesterday's data, we have altogether 363 forums in Baidu, and in those forums, we encourage the players to participate and contribute to our product by giving feedback. We find that some of the comments are really grounded and evidence-based. If we find those users, we approach them and say, why not give a comment in our wiki with your name, it's a great honor for you." "It's very boring work, so we gave it a great name," he joked. The company also has more than 300 small QQ groups. They're called the wiki contributor group. "We give them the feeling that these people are screened out of millions of users," says Chen, though they may be employees as well. The idea is to give users the impression these people "have shown great interest in the game, so think twice before you act, because other users might be experts. This is the kind of operation we do, with Chinese features. Maybe Americans might not do this, but in China you have to. "If you would like to get close to the users, you can't still sit in your territory, please go to their territory," he says. "Please be close to your users. If they don't think something is good, we encourage them to make a contribution or suggestion for improvement of the product." "Maybe only one person will write a passage, but 100 people will take fault with the passage," he says. To try to coax this information out of players, Joyme.com puts an error reporting button in their games "We need to spend effort to lower the threshold of user contribution," he says. As the results of these actions, Joyme.com's wiki sites have increased to over 300,000 pages, with 5 million edits, acquiring over 100,000 new fans within a year and a half. It's very different from how things work in America, but this is something to consider when entering the Chinese market. Gamasutra and GDC China are sibling organizations under parent UBM Tech.
Creating a Wikia alternative for video games in China
Oct. 21, 2014

Tags:
event-gdc
Subscribe to our newsletter
About JikGuard.com
JikGuard.com, a high-tech security service provider focusing on game protection and anti-cheat, is committed to helping game companies solve the problem of cheats and hacks, and providing deeply integrated encryption protection solutions for games.
Top

Nintendo Switch 2 dodges tariff price increase, but accessories will experience 'price adjustments'
April 18, 2025

Mario Kart World features missions for the first time in 20 years
April 18, 2025

Removal of Unity 6 from China 'not tied' to tariffs, says Unity
April 18, 2025

Cocos Encryption: Advanced Game Protection Strategies for Cocos Engine Developers
April 17, 2025

UE Encryption: Safeguarding Unity Engine Games from Reverse Engineering
April 17, 2025
Recent

Nintendo Switch 2 dodges tariff price increase, but accessories will experience 'price adjustments'
April 18, 2025

Mario Kart World features missions for the first time in 20 years
April 18, 2025

Removal of Unity 6 from China 'not tied' to tariffs, says Unity
April 18, 2025

Cocos Encryption: Advanced Game Protection Strategies for Cocos Engine Developers
April 17, 2025

UE Encryption: Safeguarding Unity Engine Games from Reverse Engineering
April 17, 2025

Multi-Platform Encryption: Securing Game Data Across Devices
April 17, 2025

H5 Games Encryption: Securing HTML5 Game Content in the Modern Era
April 17, 2025

Dwarf Fortress has topped 1 million sales on Steam
April 17, 2025

Frostpunk 2 nears 600,000 sales after 'tough' year for developer 11 Bit Studios
April 17, 2025

Former Arkane Austin VR lead opens new studio with backing from Meta
April 17, 2025
Popular

SO File Encryption: A Crucial Solution for Game Security
April 16, 2025

Panic has paid out over $1 million to Playdate developers on Catalog
April 16, 2025

A Minecraft Movie has grossed $550 million globally in under two weeks
April 16, 2025

'A vicious cycle:' Translator unions call out Keywords for lowballing contract workers
April 16, 2025

Resource Encryption in Cocos Engine Games: Strategies and Solutions
April 15, 2025

PAK Resource Encryption: Enhancing Asset Security in Unreal Engine Games
April 15, 2025

Native Library Hardening: Securing Game Engines Against Code Injection and Reverse Engineering
April 15, 2025

How Balatro publisher Playstack delivered a marketing masterclass
April 15, 2025

Ubisoft open-sources color blindness accessibility tool Chroma
April 15, 2025

Niantic is laying off 68 employees after selling its game business for $3.5 billion
April 15, 2025
Random

Saber Interactive CEO donates $5 million for game industry institute at University of Texas
April 12, 2025

Top Benefits of DLL Files Encryption for Ultimate Game Protection
April 10, 2025

JS Script Encryption: Ultimate Protection for Cocos Engine Games
April 14, 2025

Game Lua Script Encryption: Ultimate Protection Guide for Developers
April 10, 2025

Game Lua Encryption: Safeguarding Your Game Scripts
April 9, 2025

Why Python Script Encryption Is Critical for Modern Game Protection
April 10, 2025

IL2CPP Encryption: Safeguarding Unity Game Code from Reverse Engineering
April 14, 2025

A Minecraft Movie has grossed $550 million globally in under two weeks
April 16, 2025

PAK Resource Encryption: Enhancing Asset Security in Unreal Engine Games
April 15, 2025

Ubisoft tells The Crew players they never actually owned the game
April 10, 2025
Most Views

AssetBundle Encryption: Powerful Unity Asset Protection Strategy
April 10, 2025

Why Python Script Encryption Is Critical for Modern Game Protection
April 10, 2025

Enhancing Game Security with C Code Encryption
April 10, 2025

Game Lua Script Encryption: Ultimate Protection Guide for Developers
April 10, 2025

Unreal Engine Encryption: Safeguarding Game Assets and Communications
April 10, 2025

Ubisoft tells The Crew players they never actually owned the game
April 10, 2025

Industry veterans establish Onibi to create the 'most accessible UGC open world' ever
April 10, 2025

Game Lua Encryption: Safeguarding Your Game Scripts
April 9, 2025

Game Code Encryption: How to Protect Your Game from Reverse Engineering
April 9, 2025

Anti-Cheat FAQ: Best Anti-Cheat in Game for Ultimate Fair Play
April 9, 2025