Dishonored 2 is a game with a million working parts. Its AI, powers systems, level design, audio, art, and writing all come together in a Rube-Goldberg machine of systems that lets players improvise their way to the top. So how did Arkane Studios make these systems work together?
Well today at 11AM EST, you’ll get a chance to ask them yourself. Join us for a stream of Dishonored 2 with creative director Harvey Smith as we play through the Clockwork Mansion, Dishonored 2’s second major level.
Be sure to subscribe to Gamasutra’s Twitch channel for regular developer interviews and gameplay commentary, and catch up on our previous stream of Dishonored 2 from this week.