FAQ

Have a question? Check out the FAQ
Which game engines does iOS protection support?
iOS protection is a compilation-layer based solution. In principle, it supports any project compiled using Xcode on the macOS system.
What specific protection features does the iOS protection solution offer?
Basic protection features: String encryption, code logic encryption.
Anti-cheat SDK features: Anti-debugging, anti-jailbreak, anti-repackaging, anti-resigning, anti-accelerator, anti-modifier, Assetbundle resource encryption, Lua encryption, online feature updates.
Is the iOS protection solution a standalone compiler (toolchain) like OLLVM?
We use proprietary technology to intercept and optimize the IR code at the intermediate layer of Apple's official compilation chain for obfuscation and encryption.
Does the iOS protection solution have requirements for Xcode versions?
Our solution is based on compatibility with the latest official Xcode, so there are no specific version requirements.
Does the iOS protection solution affect App Store review and approval?
No impact.
How is the compatibility and stability of the iOS protection solution?
The compatibility and stability of the protection solution have been verified by a large number of customers.
How does iOS protection affect game performance and memory usage?
Since encryption is completed during the protection compilation phase and no additional processing is required at runtime, there is almost no impact on game runtime performance. The game launch time may increase by about 100ms, and memory usage may increase by 1-3MB.
Does Assetbundle encryption affect game loading speed? Is it decrypted when released to cache?
Our Assetbundle encryption scheme only decrypts resources when they are in use, so they remain encrypted when released to cache. The encryption targets only critical areas, resulting in minimal impact on loading speed, with decryption time for individual resources being less than 1ms.
Is re-signing required after protection?
No re-signing is required. The protected package is an Archive that can be directly submitted for distribution.
How long does it take to protect a game?
It depends on the project size. Generally, it takes about 2% more time than a normal Xcode compilation.
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